Doctor What!
Publisher: CRL (Computer Rentals Ltd) Group PLC
Year: 1986
Price: £7.95 (by the early nineties it was reduced to £2.50)
Machine: ZX Spectrum (48K)
Type: Arcade / Adventure
Author: Software Foundation (A.K. Fox)Story: The four doctors What, Where, Why, and When have gotten drunk and need to find the jelly baby of ultimate wisdom to get them all home.
For the full story see the manual
References - ZX Spectrum magazines
Magazine Issue Feature Sinclair User November 1986 News Sinclair User November 1986 Preview Your Sinclair December 1986 News Crash December 1986 Review Sinclair User January 1987 Review Your Sinclair January 1987 Review For the full reviews and articles Click here.
Notes: The game features likenesses of the fourth and first Doctor. The front cover shows a Police box flying though space, complete with fuzzy dice, Ariel, and spoiler. A bizarre story, the doctor getting drunk with his other selves? Using what, where, when and why way to many times. The software company (CRL) who put out the game were more famous for their gory horror text adventures. These adventures were submitted to the British Board of Film Classification, and received a 15 certificate (Dracula), and an 18 certificate (Jack The Ripper). DR What however, was one of there less successful efforts.
Any way, however odd it may seem its a cracking good take on the Doctor Who legend. You will find numerous references to the show. Pruneface and his tin cans, K8 (referred as the DOG), the Bogons, the Trydis and Trydis key. The game also features a notoriously large amount of objects that serve no purpose what so ever. The only bad points are the characters move to slowly and there is no music! It’s very quiet.
Various scrolls and books are spread thoughout the game, here's a few of them -
Yellow Scroll
Credits
Persus for obtaining medusa's aid in modelling for pruneface.
The Police for donating four minature call boxes.
Cliff for his face.
Tolkien for the bookPurple Scroll
Who can give a key to what ?
When and where can who get what?
How and where does why come into this ?The Green tome
Pruneface and his tin cans
He has the charisma of a hippotomus, the voice of Des O'Connor, the looks of medusa and the temperment of mr I.Paisley. Besides that he's a pretty decent guy.Hints: I’ve played this game so many times and completed it, I’m nearly an expert on it.
- Be careful with Trydis keys and objects you can stand on, you might get strand some place without them.
- Tin Can's, Pruneface, Bogons, the Vats, the Invisible Man and the fire next to the Jelly Baby are all dangerous to your health.
- The upside down triangles outside the Castle, before the big arrow that guards the entrance are actually teleporters. If you touch the wrong pad you will be transported to another location, these include a cell in the Castle which you cannot get out of. Even jumping over these is not full proof so keep the Dog with you (see table).
OBJECT Location USE Screwdriver On a shelf in Doctor What's Laboratory Fix Trydis panel in one of the Trydis's K8 In a cave on the right hand side of the cliff face, above Doctor What's trydis Stand on him to cross over the deadly floor (white triangles) outside the castle. He will move on his own so when you stand on him walk in the same direction otherwise you will fall off. The Mirror In the bathroom, before you meet Pruneface Reflect Pruneface’s rays back at him Baseball hat In the cell, guarded by the Tin Can Cover Tin Can’s eye The rock, A stool, Piece of ladder Various, in the forest, in the laboratories, etc. Very useful to stand on, can climb up the ladder to enter the ship, get to the door to the Jelly baby The spray paint Far right in Doctor What's laboratory Uncover the invisible person, otherwise he will kill you ! The back door key Up a tree in the forest Unlocks the castle gate Candle In the store room below the backdoor of the fortess Use this next to the fire in the jail (you've got to get pretty close) and it will become lit. This is used to light up the darkened room before the Jelly baby. Fire Crown In the forest, as far left as you can go, guarded by the invisible man Used to get over the fire next to the Jelly Baby Of Wisdom, use it while standing directly next to the fire. Books, Manuals In the forest, in the caves Contain useless information, but some are quite amusing
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Encounter 1 and 2 (Highway Encounter / Alien Highway)
Publisher: Vortex Software
Year: 1986
Machine: ZX Spectrum
Type: Shoot-em up
Programmed by: Mark Haigh-HutchinsonStory: Using your Vorton machine (very Dalek like) you must deliver a bomb to the centre of an evil alien forces empire, which is situated at the end of a huge highway.
Notes: The "Vorton" is a Dalek without arms or eye. There isn't a lot of difference between original and squel. A very good game according to the Spectrum magazines, Crash Issue 29 gave it 88% and Your Sinclair July 1986 gave it 9/10 and was a MEGAGAME.
Pokes
Feature Address Value Highway Encounter Infinite time 35125 and 37268 0 and 43 respectively Invincibility 39443 and 39412 Both 0 Alien Highway Immunity 39142 and 39443 Both 0 Infinite time 35125 0 Head over heels
Publisher: Ocean Software / The Hit Squad
Year: 1987 (original release), 1990 (Budget re-release)
Price: £7.95 (original) , £2.99 (budget re-release)
Machine: Amstrad CPC, ZX Spectrum, MSX, Amstrad PCW, Atari ST, Amiga, Commodore 64
Type: Arcade/Adventure
Programmed by: Jon Ritman & Bernie DrummondReferences - ZX Spectrum magazines Many articles featuring previews, reviews, features, tips, maps, hacks, and solution have been published in most leading magazines. Many articles relating to both the original and re-release versions. To save space I have not included them. They can be found on the World of Spectrum archive, using the search engines.
Notes: AAARRRGGGHHH!!! I hate this game. People say the best 3D game ever, but its pants. I only mention it because it features a dalek looking thing. some one would only email pointing out the fact that I missed it. It also features on the front cover. I remember hearing about this game in Computer and Games magazine; the reviewer called them "Prince Charles Daleks", hearing this I rushed out to buy the game. The lesson to be learned "Never believe everything you read!" It even has the most tenuous link to Doctor Who.
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I’m not saying its a very bad game, the characters and scenery are good, its just that its so overrated. It doesn’t deserve all the praise it gets.
Pokes
Feature Address Value Immunity 43132 0 Infinite lives 42195 0 Super jumps 35315 0 Super jumps for heels 43132 0 Infinite iron pills 35314 198 Set height of jumps 43134 Num Doctor Goo and the Samarons (or Samaroons)
Publisher: Global software / Spectrum Adventure Exchange Club (re-issued by Delbert the Hamster Software)
Year: 1988 (original release), 1992 (?) (re-issue)
Machine: ZX Spectrum 128K
Type: Text
From: Spectrum Adventure Exchange Club / Global Software. (One of these companys wrote the game, the other published it. I'm not sure which is the case that is why they are both listed.)Story: (From the game itself) During the 20th century mankind faced a perplexing problem. Many seafaring vessels and aircraft mysteriously vanished without a trace in a part of the planet Earth which was subsequently named the Bermuda Triangle.
Now, in the 31st century, senior Time Lords are investigating the disappearance of several space freighters which were carrying valuable fuel supplies to a distant colony, BT MINOR.
The "interception" of the fuel supplies is causing great concern amongst the Time Lords, not to mention the anxiety of the inhabitants of BT MINOR!
As you have probably guessed you must assist Doctor Goo, the cream of the Time Lords, who has been chosen to investigate this strange affair.
References:
Magazine Issue Feature Sinclair User Feburary 1992 Solution - solution part 1 Your Sinclair September 1992 News Notes: Type "Doctor Goo" on the search engine to bring up the original game, and Dr Goo to bring up the re-issue. The spelling of Samarons (or Samaroons) changes throughout.
Hugo II: Whodunnit ?
Machines: IBM PC
Type: Arcade/puzzleStory: Some ones Uncle has been killed. Hugo is missing, so you as Penelope must find the killer and rescue Hugo. During the game, Penelope finds a phone box and calls the police. She notices a number on the wall (1-800-333-hugo) and decides to dial it. She is transported to an alien planet where using a gun she found earlier shoots the Dalek.. The Doctor out of gratitude for saving his life gives her his sonar screwdriver
Notes: The Doctor Who part of this game features likenesses of the TARDIS, the fourth Doctor and a (crude looking) Dalek.. This isn’t a bad little tribute to the Doctor Who legend.
Cannon Fodder 2
Price: £4.99 (Budget price)
Machines: Amiga, PC
Type: Arcade/ AdventureStory: You send your troops out on various army missions. One of which has Daleks, A Doctor, and TARDIS.
Notes: I haven’t actually played this yet, I’ve been meaning to buy it for sometime. I first heard about this from a friend who had it. The level in particular is featured on the back, although you cannot make much sense of it.
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Copyright. 1999 A.Rowe