Thunderbirds computer games

The 1990's

Thunderbirds
Publisher: Nintendo
Year: 1990
Machine: Nintendo

Story: You must stop the evil Hood from world domiantion by going to various destinations.

Notes: You pilot either Thunderbird One or Two on your mission. The game has you flying over the landscape vertically destroying enemy planes, tanks, rocks, and fireballs.

Tips: Here's some helpful tips -

More time
Get the password. Hit reset. Enter the password, but change the first number to the number of days you want (0-60, 0-55 recommended), and add forty to it. You'll have more time now.

Warp to the end of the level
At any time during the game, pause it. Then press Up and Left, and A and B at the same time. When you press Start again, you will fly off to the end of the Stage.

Pick your level
To pick your Level, simultaneously push Up and Left while resetting the game. Next, simultaneously press A, B, and Select. This takes you to a Configuration Mode screen that lets you pick any Level and alter the difficulty of the game.

Game Genie codes:

SXNTOVVK Don't lose life points when colliding with enemy
SZUVUNVK Don't lose life points when hit
SXNVVVVK Don't lose energy points when colliding with enemy
SZKVENVK Don't lose energy points when hit
ATXEANAA + ATXEGNAA Limited forward movement
GEXETTZA + GEXEZTZA Faster craft
EZUAETEG + XTUAKVEK Full firepower on first pick up
PSEKIVGL 81 Days to defeat Hood
TOEKIVGU 30 Days to defeat Hood

Thunderbirds
Publisher: Nintendo
Year: 1993
Machine: Super Nintendo (Japan)

Story: Various rescue scenarios, I cannot be absolutely sure of the plots as all the words are in Japanese, but what I can make out is as follows -

Plot 1 - In Thunderbird 2 you must put out a fire at a nuclear power plant, then in either the Mole or the Firefly, you must move through the plant destroying giant ants (!) (must have been the radiation) and destroy their nest.

Plot 2 - In the desert a group of vehicles are in danger of falling into quick sand, using Thunderbird 1 you must plug the holes. Then you have to rescue FAB 1 before it sinks into the sand. The next bit is a bit vague but it seems that in your rescue vehicle you must avoid some boulders.

Plot 3 - A submersible vehicle has been destroyed and in Thunderbird 4 you must rescue the crew who escaped in pods. Then you must rescue a piece of equipment that has fallen down a shaft, quickly leave before being destroyed by a giant squid.

Plot 4 - Using Thunderbird 1 you have to maneuver through a field of hot air balloons, repairing the damaged balloons as you go. The action then moves inside a futuristic complex (I’m not sure where or why) and in either the Mole or Firefly, you must destroy power boxes which are protected by lasers.

Plot 5 - You must rescue miners or engineers (I’m not sure) who are trapped in an icy mountain. Using Thunderbird 2 you first negotiate a rocky tunnel in a cliff. Then maneuver through an ice field. (the ice field is really annoying and VERY difficult)

Plot 6 - The Fireflash supersonic airplane has been sabotaged, it cannot use its landing gear. Using the elevator cars you must carefully land the plane (This plot follows very much the same plot as the TV series pilot episode, the plane may have a bomb on board as goes the plot of the Pilot episode)

Mission 1 - The giant ants and radioactive fires
are no match for International Rescue !

Notes: A very well made and accurate game. Each time you start a mission it goes through the countdown as seen in the titles of the TV show. The annoying part of the game is all the talking Jeff Tracy does at the start of each mission, on and on and unlike the TV show he interrupts while your in a mission often when your about to do something.

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Copyright. 1999 A.Rowe