Back to the introductionThunderbirds computer games
Thunderbirds
Publisher: Firebird
Year: 1985
Price: £3.95
Machines: ZX Spectrum (48K), Commodore 64
Type: Arcade/Maze
Authors: John F. Cain, K.A. MoughtinStory: Guide Thunderbirds 1 and 2 though a maze to reach two trapped archeologists. To help on your mission you can carry items (up to a certain weight).
References - ZX Spectrum magazines
Magazine Issue Feature Your Spectrum November 1985 News Crash December 1985 Review Sinclair User January 1986 Review Your Sinclair January 1986 Review Your Sinclair June 1986 Tips Your Sinclair June 1988 Hack YS Smash Tips (Free booklet) August 1988 Hack Your Sinclair September 1988 Hack Your Sinclair December 1988 Hack Notes: For the first attempt at a Thunderbirds game it's OK but not spectacular. The graphics are OK, the Thunderbirds look very good it's just game play is a little thin.
The pokes give you unlimited fuel and lives. You can still be killed by crashing into each other or dropping blocks onto each other.
Pokes
Feature Address Value Infinite lives 58927 0 Infinite weight limit 55985 0 Infinite fuel 59095 0 The Article in Your Spectrum runs as follows -
FIREBIRDS ARE GO
Mr Tracey: "Well boys, it looks like it's time to crank up Thunderbird 1 and 2. Our creators have flogged the rights to a game based on us to Firebird."
Scott & Virgil: Firebird?. I hope ...
Mr Tracey: "Now, don't get hysterical Virgil, I'm sure Firebird wouldn't dream of doing us as a silver range game."
Mr Tracey: "Well boys, first of all you'll need to get out the Three-In- One and oil down T2's launch pad. It'll never get off the moss on that track."
Virgil: "Okay Mr Tracey"
Scott: "What's happening then, Mr Tracey?"Mr Tracey: "It seems, boys, that a group of Egyptologists have got themselves trapped in an ancient maze-tomb."
Scott: "You mean we've got to take out each stone, block by block to save them?"
Mr Tracey: "Exactly."
Scott & Virgil: "Okay"
Mr Tracey: "Right boys, if you have any problems then don't bother to ring me - I'll probably be tied up with Penelope all weekend. Ring 01-379 6755 if you want more information, and remember, anything can happen in the next 48K."
Thunderbirds
Publisher: Grandslam Entertainment
Year: 1989
Price: £12.99 (£14.99 for disk/microdrive version) (reduced to £4.99 by the early nineties)
Machines: ZX Spectrum, Commodore 64, Amstrad, MSX, Atari ST, Amiga, IBM/PC (?)
Type: Arcade/Adventure
Authors: Teque Software Development Ltd (Shaun Hollingworth, Mike Menace)Story: There are four missions which tell an overall plot. Each mission features two of the international rescue crew.
Mission 1 - Mine Menace
An explosion has destroyed the lifting gear in the Santa Pueuablo Mine leaving two miners trapped. To make matters worse the mine’s water system is damaged, unless fixed the mine will flood. Alan must reach the trapped miners, while Brains stops the mine from flooding. Virgil waits in Thunderbird 2 ready to air lift the miners to safety.Mission 2 - Sub Crash
The Oceanic Star, while on sea trials, is struck by a limpet mine. It sinks to the bottom leaving only the Captain on board. The nuclear reactor must be shut down and the submarine surfaced. Gordon and Alan must find the key cards and correctly shut the reactor down, if it is not shut down correctly it will explode.Mission 3 - Bank Job
The mine is analyzed and the Thunderbirds must find out who planted it. The records of the company that make the mine are held in the Bank of England. The plans must be retrieved before the bank opens. For this mission International Rescue calls on its two London agents, lady Penelope and Parker.Mission 4
- Countdown to Terror (According to the instruction booklet)
- Atomic Terror (According to the back cover blurb)
The evil Hood is behind the sub disaster. The Hood plans to launch a nuclear missile if he doesn’t get 4 billion dollars (!) within 3 hours. But that’s not all he also shot a film of the Thunderbirds rescuing the sub and is going to sell it to the highest bidder! You must get the film and stop the missile. Both Scott and Virgil fly off to his desert hide out to stop him. Be careful! You may fire the missile off instead of stopping it.In each mission there is a time limit which gets less and less in each mission. The missions also get harder. You are allowed to take 4 out of 6 objects provided to use on your mission. Taking the wrong equipment could be disastrous!
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References - ZX Spectrum magazines
There are so many references for this game that to save cluttering up this page I have put them on a seperate page here.Notes: Even now after all these years this game still looks fantastic. Each character is well defined and the animation is superb. People moan about the fact you didn't get to pilot the Thunderbird crafts but I think it comes out better for it. The Spectrum magazines seemed to like it as well. The game managed to get released on all formats. The PC version I am not sure on, it’s mentioned in the instructions.
There are two definite releases. The origianl release featured a free music tape of the theme and large fold out poster of the cover art work indicated by a yellow star on the front and box on the back. The first release also had a bi-lingual manual which has a letter from Jeff Tracy in the front. The second release removes all the promotional items and leaves the yellow boxes empty. The manual is also different, it is now just an English only leaflet and hasn't got the message from Jeff Tracy.
If this game had been more successful, a Captain Scarlet game may have been released.
Hints
After completing the mission you are given the password to the next one. For those of you who want to know they are:(I managed to guess the password for level 4, for the other two I actually phoned up a games help line and asked for them)
Mission Password SUB CRASH RECOVERY BANK JOB ALOYSIUS COUNTDOWN TO TERROR ANDERSON When starting a mission the objects you should choose are:-
Mission Character Object Mine Menace Alan Grease gun, torch Brains lamp Sub Crash Alan Aqualung, radiation pills Gordon Shark repellent Bank Job Lady Penelope Clockwork mouse, sleep spray Parker Stethoscope, dynamite Countdown to Terror Scott Dark glasses, super glue Virgil Dark glasses, gun During the late 1980’s the Spectrum magazine Your Sinclair ran maps of the four levels over two issues. Here are levels one and two, and three and four. (Warning, each scan is about 320kb !)
Thunderbirds
Publisher: Nintendo
Year: 1990
Machine: NintendoStory: You must stop the evil Hood from world domiantion by going to various destinations.
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Notes: You pilot either Thunderbird One or Two on your mission. The game has you flying over the landscape vertically destroying enemy planes, tanks, rocks, and fireballs.
Tips: Here's some helpful tips -
More time
Get the password. Hit reset. Enter the password, but change the first number to the number of days you want (0-60, 0-55 recommended), and add forty to it. You'll have more time now.Warp to the end of the level
At any time during the game, pause it. Then press Up and Left, and A and B at the same time. When you press Start again, you will fly off to the end of the Stage.Pick your level
To pick your Level, simultaneously push Up and Left while resetting the game. Next, simultaneously press A, B, and Select. This takes you to a Configuration Mode screen that lets you pick any Level and alter the difficulty of the game.Game Genie codes:
SXNTOVVK Don't lose life points when colliding with enemy SZUVUNVK Don't lose life points when hit SXNVVVVK Don't lose energy points when colliding with enemy SZKVENVK Don't lose energy points when hit ATXEANAA + ATXEGNAA Limited forward movement GEXETTZA + GEXEZTZA Faster craft EZUAETEG + XTUAKVEK Full firepower on first pick up PSEKIVGL 81 Days to defeat Hood TOEKIVGU 30 Days to defeat Hood Thunderbirds
Publisher: Nintendo
Year: 1993
Machine: Super Nintendo (Japan)Story: Various rescue scenarios, I cannot be absolutely sure of the plots as all the words are in Japanese, but what I can make out is as follows -
Plot 1 - In Thunderbird 2 you must put out a fire at a nuclear power plant, then in either the Mole or the Firefly, you must move through the plant destroying giant ants (!) (must have been the radiation) and destroy their nest.
Plot 2 - In the desert a group of vehicles are in danger of falling into quick sand, using Thunderbird 1 you must plug the holes. Then you have to rescue FAB 1 before it sinks into the sand. The next bit is a bit vague but it seems that in your rescue vehicle you must avoid some boulders.
Plot 3 - A submersible vehicle has been destroyed and in Thunderbird 4 you must rescue the crew who escaped in pods. Then you must rescue a piece of equipment that has fallen down a shaft, quickly leave before being destroyed by a giant squid.
Plot 4 - Using Thunderbird 1 you have to maneuver through a field of hot air balloons, repairing the damaged balloons as you go. The action then moves inside a futuristic complex (I’m not sure where or why) and in either the Mole or Firefly, you must destroy power boxes which are protected by lasers.
Plot 5 - You must rescue miners or engineers (I’m not sure) who are trapped in an icy mountain. Using Thunderbird 2 you first negotiate a rocky tunnel in a cliff. Then maneuver through an ice field. (the ice field is really annoying and VERY difficult)
Plot 6 - The Fireflash supersonic airplane has been sabotaged, it cannot use its landing gear. Using the elevator cars you must carefully land the plane (This plot follows very much the same plot as the TV series pilot episode, the plane may have a bomb on board as goes the plot of the Pilot episode)
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Notes: A very well made and accurate game. Each time you start a mission it goes through the countdown as seen in the titles of the TV show. The annoying part of the game is all the talking Jeff Tracy does at the start of each mission, on and on and unlike the TV show he interrupts while your in a mission often when your about to do something.
Copyright. 1999 A.Rowe